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Lynda - Creating Urban Game Environments in 3DS Max
magnet:?xt=urn:btih:05828628c97f2bd4bcd034d3716e73e4334b1746&dn=Lynda - Creating Urban Game Environments in 3DS Max
磁力链接详情
文件列表详情
05828628c97f2bd4bcd034d3716e73e4334b1746
infohash:
78
文件数量
1.16 GB
文件大小
2021-12-3 23:31
创建日期
2024-11-10 23:17
最后访问
相关分词
Lynda
-
Creating
Urban
Game
Environments
in
3DS
Max
8. Planning and Constructing Texture Sheets/Using multiple unwrap modifiers.mp4 37.25 MB
3. Modular Construction of an Urban Environment/Unwrapping the elements for correct proportion.mp4 36.58 MB
5. Creating Cornices, Parapets, and Roofs/Extruding cornice elements from polygon edges.mp4 33.84 MB
7. Creating a Texture Library in Photoshop/Creating stone texture.mp4 32.58 MB
5. Creating Cornices, Parapets, and Roofs/Unwrapping cornices for lighting.mp4 31.52 MB
5. Creating Cornices, Parapets, and Roofs/Texture sheets for roofs.mp4 28.84 MB
4. Texturing the Modular Construction/Layering color in window frames and doorways.mp4 28.48 MB
3. Modular Construction of an Urban Environment/Stretching the vertical elements to minimize geometry.mp4 27.92 MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits for gable ends.mp4 26.59 MB
7. Creating a Texture Library in Photoshop/Creating wood texture.mp4 26.07 MB
10. Preparing to Export/Setting up a naming convention and scene management.mp4 25.92 MB
7. Creating a Texture Library in Photoshop/Creating roads.mp4 25.86 MB
4. Texturing the Modular Construction/Adding stone accents.mp4 25.25 MB
8. Planning and Constructing Texture Sheets/Unwrapping objects a second time- Planning an unwrap for a light map.mp4 25.1 MB
4. Texturing the Modular Construction/Converting bump maps to normal maps using nDO.mp4 24.65 MB
7. Creating a Texture Library in Photoshop/Creating rusty corrugated metal texture.mp4 23.85 MB
7. Creating a Texture Library in Photoshop/Creating rough brick texture.mp4 23.67 MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion from detailed models for texture.mp4 22.61 MB
2. Planning the Modeling of Cities for Games/Designing the zoning- Planning the visible uses of buildings.mp4 20.49 MB
6. Assembling Structures/Reusing elements- Exploring possibilities in modular building design.mp4 20.1 MB
2. Planning the Modeling of Cities for Games/Modeling corners with ramps.mp4 19.85 MB
5. Creating Cornices, Parapets, and Roofs/Modeling sloped roofs.mp4 18.94 MB
6. Assembling Structures/Setting pivot points for buildings.mp4 18.79 MB
5. Creating Cornices, Parapets, and Roofs/Assigning smoothing groups for optimal shading.mp4 18.43 MB
8. Planning and Constructing Texture Sheets/Unwrapping a building façade using overlapping texture elements.mp4 18.08 MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking lighting.mp4 17.99 MB
9. Ambient Occlusion and the Render to Texture Dialog/Using occlusion as a foundation for dirt.mp4 17.98 MB
5. Creating Cornices, Parapets, and Roofs/Analyzing the necessary silhouette and geometry.mp4 17.73 MB
10. Preparing to Export/Importing elements with detailed materials.mp4 17.65 MB
4. Texturing the Modular Construction/Making brick texture.mp4 16.65 MB
2. Planning the Modeling of Cities for Games/Unwrapping sidewalk elements.mp4 16.37 MB
5. Creating Cornices, Parapets, and Roofs/Adding fascias and soffits.mp4 16.3 MB
8. Planning and Constructing Texture Sheets/Using multiple mapping coordinates.mp4 16.07 MB
4. Texturing the Modular Construction/Adding detail to the diffuse texture- Sills and arches.mp4 15.11 MB
3. Modular Construction of an Urban Environment/Laying out rectangles and planning how to clone geometry and texture.mp4 14.98 MB
2. Planning the Modeling of Cities for Games/Modeling modular curbs, gutters, and ramps.mp4 14.61 MB
9. Ambient Occlusion and the Render to Texture Dialog/Overview of the Ambient Occlusion shader.mp4 14.48 MB
3. Modular Construction of an Urban Environment/Laying out a texture sheet for a façade.mp4 14.32 MB
3. Modular Construction of an Urban Environment/Extruding edges to form major shadow lines.mp4 14.3 MB
2. Planning the Modeling of Cities for Games/Planning modular textures and geometry- Streets and sidewalks.mp4 13.77 MB
2. Planning the Modeling of Cities for Games/Texturing intersections.mp4 13.24 MB
11. Conclusion/What's next.mp4 13.1 MB
2. Planning the Modeling of Cities for Games/Modeling modular street elements.mp4 12.37 MB
8. Planning and Constructing Texture Sheets/Using the Walkthrough Assistant to assess texture needs.mp4 12.09 MB
5. Creating Cornices, Parapets, and Roofs/Planning cornice elements.mp4 11.94 MB
3. Modular Construction of an Urban Environment/Trimming down the module and cloning.mp4 11.74 MB
0. Introduction/Welcome.mp4 11.24 MB
9. Ambient Occlusion and the Render to Texture Dialog/Baking maps using the Render To Texture dialog.mp4 10.87 MB
4. Texturing the Modular Construction/Desaturating the diffuse map copies and prepping for normal maps.mp4 10.64 MB
8. Planning and Constructing Texture Sheets/Understanding tiling and non-tiling textures.mp4 10.52 MB
1. Planning a Low Poly Model/Analyzing concept art for key shadow details.mp4 10.31 MB
8. Planning and Constructing Texture Sheets/Deciding when to use tiling and non-tiling textures.mp4 10.22 MB
5. Creating Cornices, Parapets, and Roofs/Examining existing buildings in different lighting conditions.mp4 10.17 MB
1. Planning a Low Poly Model/Identifying shadow details as generated or painted.mp4 10.03 MB
9. Ambient Occlusion and the Render to Texture Dialog/Assessing the quality of occlusion as a cinematic mood.mp4 9.93 MB
10. Preparing to Export/Importing into Unity and recognizing limitations.mp4 9.85 MB
6. Assembling Structures/Arranging, aligning, and cloning modular elements.mp4 9.14 MB
10. Preparing to Export/Setting optimal texture sizes and resizing in Unity.mp4 9.09 MB
2. Planning the Modeling of Cities for Games/Planning the visible overlaid history in a city.mp4 9.05 MB
4. Texturing the Modular Construction/Copying diffuse layers for normal map foundations.mp4 8.99 MB
3. Modular Construction of an Urban Environment/Using layers to organize construction elements and actual models.mp4 8.74 MB
8. Planning and Constructing Texture Sheets/Drawing detail at the right size.mp4 8.68 MB
2. Planning the Modeling of Cities for Games/Planning a 'wedding cake' building- Base, middle, and top.mp4 8.63 MB
2. Planning the Modeling of Cities for Games/Planning a modern building- Base and shaft.mp4 7.74 MB
1. Planning a Low Poly Model/Analyzing concept art for texture.mp4 6.72 MB
10. Preparing to Export/Preparing for Unity as a world builder.mp4 6.4 MB
9. Ambient Occlusion and the Render to Texture Dialog/understanding ambient occlusion.mp4 6.26 MB
1. Planning a Low Poly Model/Identifying key contours and shadows in concept art.mp4 6.07 MB
2. Planning the Modeling of Cities for Games/Laying out city blocks.mp4 5.8 MB
1. Planning a Low Poly Model/Understanding the limitations of normal maps.mp4 5.68 MB
0. Introduction/Using the exercise files.mp4 5.58 MB
10. Preparing to Export/Renaming tools in 3ds Max.mp4 5.33 MB
1. Planning a Low Poly Model/Choosing between modeling and texturing.mp4 5.17 MB
3. Modular Construction of an Urban Environment/Testing the module for correct floor-to-floor heights.mp4 3.75 MB
0. Introduction/Understanding the design process.mp4 2.53 MB
0. Introduction/Software requirements.mp4 2.41 MB
7. Creating a Texture Library in Photoshop/Creating a texture library.mp4 1.72 MB
0. Introduction/What you should know before watching this course.mp4 328.75 KB
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