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Digital Tutors - Saving Data and Highscores
magnet:?xt=urn:btih:2E219113AEEED886351D486348E49D42D557A75A&dn=Digital Tutors - Saving Data and Highscores
磁力链接详情
文件列表详情
2E219113AEEED886351D486348E49D42D557A75A
infohash:
30
文件数量
1.02 GB
文件大小
2011-12-30 03:11
创建日期
2024-11-8 03:25
最后访问
相关分词
Digital
Tutors
-
Saving
Data
and
Highscores
24. Testing our Highscore Display script to find bugs.flv 57.43 MB
19. Moving our highscores down using a reverse For loop.flv 57.1 MB
15. Synchronizing our PlayerPrefs with our local highscore class.flv 55.87 MB
25. Tracking game ID's to make sure we don't duplicate data.flv 55 MB
06. Automatically centering our text using our Location class.flv 47.76 MB
17. Scripting an add new highscore function.flv 46.93 MB
21. Letting the player enter their name using a GUI.TextField.flv 44.99 MB
26. Changing the location of our game ID check to remove bugs.flv 41.68 MB
13. Saving game data using PlayerPrefs to store information.flv 41.51 MB
29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 39.75 MB
12. Displaying our highscore array correctly over our graphics.flv 38.07 MB
27. Using the iPhoneKeyboard class to get user input on Android.flv 35.11 MB
10. Adding a height offset to display all our names.flv 34.93 MB
11. Refactoring our arrays into a class for easier organization.flv 34.3 MB
16. Synchronizing our Rounds and Kills data.flv 31.64 MB
03. Consulting our game design document to begin our script.flv 30.53 MB
20. Inserting our highscores into our data correctly.flv 30.4 MB
23. Creating flashing text using Mathf.PingPong and GUI.color.flv 29.44 MB
09. Displaying our entire array using a For loop.flv 28.42 MB
08. Using a built-in array to store multiple pieces of data.flv 28.25 MB
14. Creating a testing interface to set PlayerPrefs data.flv 27.59 MB
22. Using GUI.color to change our highscore text colors.flv 26.52 MB
30. Examining the final game code in reference to the highscore system.flv 24.56 MB
05. Using a Vector2 to offset our text placement for control.flv 24.46 MB
28. Saving the PlayerPrefs data to disk in case our game crashes.flv 23.99 MB
07. Creating a new GUI Style to format our text.flv 23.57 MB
18. Testing if we need to create a new highscore.flv 21.9 MB
04. Using a GUI.Box function to draw our first highscore.flv 21.88 MB
02. Examining our start scene and the scripts that are included.flv 14.5 MB
01. Introduction and project overview.flv 8.73 MB
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