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Mueller - Endgames 14
magnet:?xt=urn:btih:3D7AFCAEB5FE13387AD421C0EDFBF7C6ADCF42FD&dn=Mueller - Endgames 14
磁力链接详情
文件列表详情
3D7AFCAEB5FE13387AD421C0EDFBF7C6ADCF42FD
infohash:
67
文件数量
266.18 MB
文件大小
2013-12-26 23:06
创建日期
2024-10-18 17:36
最后访问
相关分词
Mueller
-
Endgames
14
01-1.3 Use the sharp endgame weapon zugzwang.mp4 7.15 MB
02-04.1 Principles and motifs like bodycheck and intermediate check.mp4 7.06 MB
02-07.1.1 The wrong rook pawn.mp4 6.94 MB
02-08.1.1 Drawing zones for the defending king with the rook pawn remaining.mp4 6.73 MB
01-1.1 The king should be activated.mp4 6.36 MB
02-05.3 Rooks belong behind the passed pawn.mp4 6.29 MB
02-02.2 Opposition.mp4 6.19 MB
01-4.4 Improve the worst piece.mp4 6.17 MB
02-10.1 Rook and knight vs. rook and knight.mp4 6.02 MB
02-09.2.4 An incredible depth.mp4 5.81 MB
01- Introduction.mp4 5.72 MB
02-10.4 The Fischer endgame.mp4 5.64 MB
01-4.3 Do not rush.mp4 5.5 MB
02-07.3.1 The critical distance of two passed pawns is 3 squares.mp4 5.33 MB
01-1.4 Caution with mutual zugzwang.mp4 5.25 MB
02-10.2 Rook and bishop vs. rook and bishop with same colour bishops.mp4 5.22 MB
02-10.6 Capablanca's theorem.mp4 5.1 MB
02-06.1.1 The magic square.mp4 4.88 MB
02-09.2.3 The most important fortress.mp4 4.84 MB
02-10.5 The Andersson endgame.mp4 4.81 MB
02-02.6 Bähr's rule.mp4 4.78 MB
02-07.3.2 Fortresses and siege techniques.mp4 4.7 MB
02-06.1.2 Knight geometry.mp4 4.68 MB
02-06.2.2 Botvinnik's rule- knight endgames are like pawn endgames.mp4 4.63 MB
01-3.1 The principle of two weaknesses.mp4 4.55 MB
02-09.1.1 The pawnless endgame is drawn if the knight can join the king.mp4 4.46 MB
02-09.2.1 The pawnless endgame is drawn.mp4 4.37 MB
02-03.2 Using the zones and complicated cases.mp4 4.27 MB
02-07.4.1 The bishop's side has the advantage.mp4 4.16 MB
02-10.3 Rook and bishop vs. rook and bishop with opposite coloured bishops.mp4 4.04 MB
02-07.4.2 The knight's side has the advantage.mp4 3.8 MB
02-03.1 Winning zones with rook and bishop pawn on the 7h rank.mp4 3.78 MB
02-05.4 Don't promote the passed pawn automatically!.mp4 3.76 MB
02-05.1 The most important positions- Philidor, Lucena and Vancura position.mp4 3.75 MB
01-1.2 King or knight should block enemy passed pawns, not the rook.mp4 3.73 MB
02-09.2.2 With blocked pawns the bishop should be able to attack the pawn.mp4 3.73 MB
01-2.5 Defenders of weaknesses should be exchanged.mp4 3.63 MB
02-07.2.3 The art of playing the pawns, Part 2 Capablanca's rule.mp4 3.59 MB
02-09.1.2 Fortresses and dumps.mp4 3.59 MB
02-05.2 Activate the rook!.mp4 3.56 MB
01-2.7 Liquidating to the pawn endgame requires extreme caution.mp4 3.55 MB
01-3.3 If the opponent has static weaknesses the dynamic potential should be reduced.mp4 3.46 MB
01-2.2 The attacker does not exchange attacking potential.mp4 3.41 MB
01-4.2 Prophylaxis.mp4 3.39 MB
02-08.1.3 If a bishop's pawn remains, there are no distant drawing zones.mp4 3.35 MB
02-05.7 Intermediate check weakens the opponent.mp4 3.26 MB
02-07.2.2 The art of playing the pawns, Part 1 Restriction method.mp4 3.21 MB
01-2.3 It doesn't matter what disappears from the board but what remains.mp4 3.1 MB
01-2.4 Your own active pieces should not be exchanged.mp4 2.95 MB
02-01.1- the W-maneuver.mp4 2.9 MB
02-06.2.1 Fine's fine rule of thumb.mp4 2.84 MB
01-2.8 A rook fighting minor pieces welcomes exchanges.mp4 2.82 MB
01-4.1 Flexibility.mp4 2.63 MB
01-2.1 The defender exchanges pawns.mp4 2.6 MB
02-02.1 The square rule.mp4 2.53 MB
02-02.5 Distant passed pawn.mp4 2.25 MB
01-3.2 If you dominate one colour complex, the decisive breakthrough takes place on the other colour complex.mp4 2.14 MB
02-08.1.2 Defence with the knight pawn remaining.mp4 2.06 MB
02-08.1.4 Run to the hills.mp4 2.03 MB
02-05.6 The umbrella.mp4 1.97 MB
02-07.2.1 Centurini's rule.mp4 1.89 MB
01-2.6 Bishops can usually be exchanged more easily than knights.mp4 1.81 MB
02-11. Outro.mp4 1.75 MB
02-02.3 Bodycheck.mp4 1.69 MB
02-08.1.5 Perpetual check motifs.mp4 1.5 MB
02-02.4 Triangle manoeuvre.mp4 1.31 MB
02-05.5 A typical winning motif.mp4 1.2 MB
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