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Digital-Tutors - Unity Mobile Game Development Series
magnet:?xt=urn:btih:5b548939ec5480faeef20e18e666bdb907a6f847&dn=Digital-Tutors - Unity Mobile Game Development Series
磁力链接详情
文件列表详情
5b548939ec5480faeef20e18e666bdb907a6f847
infohash:
161
文件数量
7.38 GB
文件大小
2016-12-2 09:40
创建日期
2024-11-19 00:42
最后访问
相关分词
Digital-Tutors
-
Unity
Mobile
Game
Development
Series
UVLayoutTexturing/7. Adding dirt and grime to textures.flv 149.06 MB
LightingLightmapping/7. Using lights for dramatic effect in Unity.flv 116.85 MB
LevelDesign/11. Inspecting the tunnel system.flv 105.23 MB
LevelDesign/10. Finishing the tunnel system.flv 101.54 MB
UVLayoutTexturing/8. Making efficient use of UV space.flv 101.45 MB
LevelDesign/14. Refining the platform area.flv 101.01 MB
EnvironmentModeling/10. Modeling the corner sections.flv 100.48 MB
LevelDesign/12. Set dressing the subway platform area.flv 90.88 MB
LevelDesign/06. Assembling the level.flv 88.84 MB
UVLayoutTexturing/4. Using multiple UV projection methods.flv 87.24 MB
LevelDesign/09. Adding more details through set dressing.flv 84.55 MB
LevelDesign/13. Adding more detail to the platform area.flv 83.73 MB
RiggingAnimation/07. Looking at the player's rig.flv 82.85 MB
UVLayoutTexturing/6. Using photographs to create textures.flv 82.27 MB
EnvironmentModeling/06. Building the intersection.flv 76.7 MB
RiggingAnimation/05. Looking at the tick rig.flv 76.28 MB
CharacterWeaponModeling/05. Building game-ready geometry for the shotgun.flv 76.09 MB
UVLayoutTexturing/3. Hiding UV seams on geometry.flv 75.83 MB
EnvironmentModeling/05. Modeling the straight ceiling.flv 75.63 MB
UVLayoutTexturing/5. Consolidating object textures for games.flv 74.8 MB
RiggingAnimation/12. The player's animations.flv 73.98 MB
LevelDesign/08. Set dressing the tunnel system.flv 73.42 MB
LightingLightmapping/6. Creating custom lightmapping UVs for Unity.flv 73.04 MB
CharacterWeaponModeling/11. Finishing the player texture in Photoshop.flv 72.86 MB
LevelDesign/07. Inspecting the base level.flv 72.05 MB
LevelDesign/05. Finish applying the optimized materials.flv 71.59 MB
CharacterWeaponModeling/09. Modifying the high-resolution player model.flv 67.11 MB
EnvironmentModeling/11. Final fit and export.flv 66.66 MB
CharacterWeaponModeling/08. Creating game-ready geometry for the tick.flv 65.4 MB
UserInterfaceDesign/07. Cropping and saving user interface graphics.flv 62.65 MB
ConceptDesign/08. Digital painting Painting the organic structures.flv 62.2 MB
UVLayoutTexturing/2. Starting the UV layout process.flv 61.76 MB
GUIFunctionality/04. Implementing the joystick up and down states.flv 61.18 MB
EnvironmentModeling/02. Building the level proxy.flv 61.14 MB
EnvironmentModeling/09. Modifying existing geometry.flv 60.83 MB
EnvironmentModeling/07. Finishing the intersection.flv 60.76 MB
SetDressing/02. Creating the wood planks.flv 60.16 MB
GUIFunctionality/11. Creating the timer.flv 60.16 MB
GUIFunctionality/13. Implementing the health bar to the player.flv 59.6 MB
GUIFunctionality/06. Creating the fire button.flv 58.82 MB
SetDressing/06. Creating the large egg.flv 57.86 MB
CharacterWeaponModeling/12. Scaling and preparing models.flv 57.52 MB
SavingDataHighscores/24. Testing our Highscore Display script to find bugs.flv 57.43 MB
SavingDataHighscores/19. Moving our highscores down using a reverse For loop.flv 57.1 MB
CharacterWeaponModeling/04. Modeling the high-resolution shotgun.flv 57.1 MB
CharacterWeaponModeling/10. Building game-ready geometry for the player.flv 56.76 MB
PlayerFunctionality/4. Creating weapon functionality.flv 56.6 MB
GUIFunctionality/10. Scripting the ammo GUI.flv 56.49 MB
LightingLightmapping/3. Lightmapping in Unity.flv 56.32 MB
PlayerFunctionality/7. Creating the shotgun script.flv 56.14 MB
SavingDataHighscores/15. Synchronizing our PlayerPrefs with our local highscore class.flv 55.87 MB
RiggingAnimation/04. Taking a look at the goo overhang rig.flv 55.53 MB
SavingDataHighscores/25. Tracking game ID's to make sure we don't duplicate data.flv 55 MB
ConceptDesign/07. Digital painting Painting light sources.flv 53.26 MB
GUIFunctionality/14. Creating the kill counter.flv 52.94 MB
EnvironmentModeling/08. Modeling the curved section.flv 52.33 MB
SetDressing/12. Dressing the level.flv 52.26 MB
CharacterWeaponModeling/03. Creating a texture for the assault rifle.flv 51.5 MB
LightingLightmapping/5. Understanding lightmapping UVs in Unity.flv 51.07 MB
UserInterfaceDesign/06. Creating the main menu graphics.flv 50.61 MB
PlayerFunctionality/8. Creating the damage controller.flv 50.4 MB
SetDressing/05. Creating Vector Displacement Stamps.flv 50.32 MB
GUIFunctionality/03. Scripting custom joysticks.flv 50.3 MB
LevelDesign/15. Making final tweaks to the level design.flv 50.16 MB
CharacterWeaponModeling/07. Exporting the tick geometry and maps from Mudbox.flv 49.98 MB
CharacterWeaponModeling/06. Painting the shotgun texture.flv 49.86 MB
PlayerFunctionality/6. Finishing up the assault rifle script.flv 49.81 MB
RiggingAnimation/06. Modifying the preferred angle of an IK joint chain.flv 49.57 MB
EnvironmentModeling/03. Modeling the straight section.flv 49.39 MB
GUIFunctionality/05. Scripting the crosshair.flv 48.83 MB
UserInterfaceDesign/03. Strategies for building user interface graphics.flv 48.79 MB
UserInterfaceDesign/05. Breaking up and building the weapon switch graphic.flv 48.22 MB
LevelDesign/04. Applying optimized materials.flv 47.94 MB
SavingDataHighscores/06. Automatically centering our text using our Location class.flv 47.76 MB
CommunicationNotificationCenter/06. Collisions with SendMessageUpwards and BroadcastMessage.flv 47.75 MB
SavingDataHighscores/17. Scripting an add new highscore function.flv 46.93 MB
LightingLightmapping/8. Enhancing normal map details in Unity.flv 46.13 MB
SavingDataHighscores/21. Letting the player enter their name using a GUI.TextField.flv 44.99 MB
CommunicationNotificationCenter/03. Component to Component communication on the same object.flv 44.3 MB
PlayerFunctionality/2. Create player movement.flv 44.24 MB
SetDressing/07. Creating the drain debris.flv 44.13 MB
UserInterfaceDesign/04. Building multiple states of one graphic.flv 43.69 MB
GUIFunctionality/12. Scripting the health bar.flv 42.87 MB
CommunicationNotificationCenter/02. Overview and limitations of built-in communication methods.flv 42.57 MB
SetDressing/08. Creating the overhanging debris.flv 42.41 MB
SetDressing/04. Creating the old oil drum.flv 42.32 MB
UserInterfaceDesign/10. Modifying our workflow for special instances.flv 42.05 MB
ConceptDesign/02. Responsibilities of the concept artist.flv 41.85 MB
SavingDataHighscores/26. Changing the location of our game ID check to remove bugs.flv 41.68 MB
SavingDataHighscores/13. Saving game data using PlayerPrefs to store information.flv 41.51 MB
UserInterfaceDesign/09. Modifying the transparency workflow for objects with varying....flv 41.35 MB
RiggingAnimation/10. Animating the background assets.flv 40.68 MB
EnvironmentModeling/04. Building the drains.flv 40.55 MB
CommunicationNotificationCenter/07. Notification Center and the Publish Subscribe design pattern.flv 40.2 MB
UserInterfaceDesign/08. Creating user interface graphics with transparency for Unity.flv 39.93 MB
SavingDataHighscores/29. Using the PreviewLabs PlayerPrefs plugin for speed on mobile.flv 39.75 MB
SetDressing/03. Building the lights.flv 39.71 MB
CommunicationNotificationCenter/04. Communication on other objects using the Inspector.flv 38.78 MB
SavingDataHighscores/12. Displaying our highscore array correctly over our graphics.flv 38.07 MB
CommunicationNotificationCenter/10. Sending data with the notification function.flv 37.94 MB
ConceptDesign/06. Digital painting Rendering and general color scheme.flv 36.91 MB
GUIFunctionality/07. Implementing the reload button.flv 36.48 MB
GUIFunctionality/08. Scripting the weapon swap.flv 36.2 MB
RiggingAnimation/11. Animating the tick.flv 36.04 MB
ConceptDesign/03. Planning out the layout of a level.flv 35.87 MB
CommunicationNotificationCenter/05. Finding objects and components at run-time.flv 35.22 MB
SavingDataHighscores/27. Using the iPhoneKeyboard class to get user input on Android.flv 35.11 MB
PlayerFunctionality/3. Modifying the camera view.flv 35.07 MB
GUIFunctionality/02. Basic joystick modification.flv 35.07 MB
PlayerFunctionality/5. Creating the assault rifle script.flv 34.95 MB
SavingDataHighscores/10. Adding a height offset to display all our names.flv 34.93 MB
CommunicationNotificationCenter/12. When to use Notification Center vs. other methods.flv 34.64 MB
SavingDataHighscores/11. Refactoring our arrays into a class for easier organization.flv 34.3 MB
SetDressing/09. Creating debris around the upper drain.flv 33.99 MB
LevelDesign/02. Project file organization.flv 33.89 MB
ConceptDesign/04. Creating concept sketches for the straight hallways.flv 33.31 MB
ConceptDesign/05. Creating concept sketches for the curved sections of the level.flv 32.66 MB
GUIFunctionality/09. Implementing the weapon swap functionality.flv 32.05 MB
CommunicationNotificationCenter/11. How to cast our notification data with other variables.flv 31.69 MB
SavingDataHighscores/16. Synchronizing our Rounds and Kills data.flv 31.64 MB
LightingLightmapping/2. Real-time lights and shadows in Unity.flv 31.46 MB
SetDressing/11. Building the corner debris.flv 31.33 MB
UserInterfaceDesign/02. Getting started with the user interface design.flv 31.29 MB
SavingDataHighscores/03. Consulting our game design document to begin our script.flv 30.53 MB
SavingDataHighscores/20. Inserting our highscores into our data correctly.flv 30.4 MB
RiggingAnimation/08. Exploring the weapon rig.flv 30.33 MB
LevelDesign/03. Optimizing game materials.flv 29.96 MB
CommunicationNotificationCenter/08. Sending and Receiving a notification.flv 29.61 MB
SavingDataHighscores/23. Creating flashing text using Mathf.PingPong and GUI.color.flv 29.44 MB
SetDressing/10. Creating the connective tissue.flv 29.3 MB
CharacterWeaponModeling/02. Examining the assault rifle model.flv 29.03 MB
SavingDataHighscores/09. Displaying our entire array using a For loop.flv 28.42 MB
SavingDataHighscores/08. Using a built-in array to store multiple pieces of data.flv 28.25 MB
SavingDataHighscores/14. Creating a testing interface to set PlayerPrefs data.flv 27.59 MB
SavingDataHighscores/22. Using GUI.color to change our highscore text colors.flv 26.52 MB
LightingLightmapping/4. Combining lightmaps with normal maps in Unity.flv 26.43 MB
RiggingAnimation/03. Looking at the goo egg rig.flv 25.02 MB
SavingDataHighscores/30. Examining the final game code in reference to the highscore system.flv 24.56 MB
SavingDataHighscores/05. Using a Vector2 to offset our text placement for control.flv 24.46 MB
SavingDataHighscores/28. Saving the PlayerPrefs data to disk in case our game crashes.flv 23.99 MB
SavingDataHighscores/07. Creating a new GUI Style to format our text.flv 23.57 MB
RiggingAnimation/13. Reversing an animation.flv 22.39 MB
SavingDataHighscores/18. Testing if we need to create a new highscore.flv 21.9 MB
SavingDataHighscores/04. Using a GUI.Box function to draw our first highscore.flv 21.88 MB
RiggingAnimation/02. Preparing rigs for Unity.flv 19.74 MB
CommunicationNotificationCenter/09. Having multiple scripts receive a notification.flv 16.77 MB
RiggingAnimation/09. Preparing animations for Unity.flv 15.91 MB
SavingDataHighscores/02. Examining our start scene and the scripts that are included.flv 14.5 MB
RiggingAnimation/01. Introduction and project overview.flv 12.85 MB
CharacterWeaponModeling/01. Introduction and project overview.flv 12.43 MB
UVLayoutTexturing/1. Introduction and project overview.flv 10.71 MB
SetDressing/01. Introduction and project overview.flv 10.54 MB
EnvironmentModeling/01. Introduction and project overview.flv 10.52 MB
LightingLightmapping/1. Introduction and project overview.flv 10.01 MB
GUIFunctionality/01. Introduction and project overview.flv 9.73 MB
UserInterfaceDesign/01. Introduction and project overview.flv 9.45 MB
ConceptDesign/01. Introduction and project overview.flv 9.18 MB
SavingDataHighscores/01. Introduction and project overview.flv 8.73 MB
CommunicationNotificationCenter/01. Introduction and project overview.flv 7.85 MB
LevelDesign/01. Introduction and project overview.flv 6.11 MB
PlayerFunctionality/1. Introduction and project overview.flv 4.26 MB
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