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Digital Tutors (Creative Development) - Joint-Based Facial Rigging in Maya (Tim Callaway) [20.05.2013]
magnet:?xt=urn:btih:D0AA41FBCA6B8E4368DA2E6F8907412EBEF64845&dn=Digital Tutors (Creative Development) - Joint-Based Facial Rigging in Maya (Tim Callaway) [20.05.2013]
磁力链接详情
文件列表详情
D0AA41FBCA6B8E4368DA2E6F8907412EBEF64845
infohash:
19
文件数量
2.21 GB
文件大小
2015-12-20 23:20
创建日期
2024-11-13 06:03
最后访问
相关分词
Digital
Tutors
Creative
Development
-
Joint-Based
Facial
Rigging
in
Maya
Tim
Callaway
20
05
2013
01. Introduction and project overview.mp4 8.86 MB
02. Creating the NURBs curves.mp4 107.51 MB
03. Creating locators and learning offset joints.mp4 122.99 MB
04. Continuing to learn about offset joints.mp4 103.16 MB
05. More on locators and offset joints.mp4 108.17 MB
06. Creating the head and neck joints.mp4 100.21 MB
07. Beginning to skin out character.mp4 94.39 MB
08. Continuing to skin the character.mp4 99.88 MB
09. Finishing skinning the character.mp4 109.32 MB
10. Creating our first blend shapes.mp4 115.98 MB
11. Creating expressions to control curves.mp4 127.29 MB
12. More on controlling our curves.mp4 119.85 MB
13. Creating more expressions to control.mp4 107.95 MB
14. More on creating expressions.mp4 97.46 MB
15. Create expressions for skinning and blend shapes.mp4 112.84 MB
16. Creating more expressions for skinning.mp4 102.37 MB
17. Setting up controls and soft expressions for the eyes.mp4 108.94 MB
18. Beginning to wrap up our rig.mp4 121.58 MB
19. Completion of the facial rig.mp4 100.98 MB
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