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Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)
magnet:?xt=urn:btih:F9CD99F0FF3904041156B9C34D8B7EE812DEF747&dn=Lynda - V-Ray 3.0 for 3ds Max Essential Training (Updated Feb 02, 2016)
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文件列表详情
F9CD99F0FF3904041156B9C34D8B7EE812DEF747
infohash:
75
文件数量
2.34 GB
文件大小
2016-3-20 22:20
创建日期
2024-12-29 08:06
最后访问
相关分词
Lynda
-
V-Ray
3
0
for
3ds
Max
Essential
Training
Updated
Feb
02
2016
001 Welcome.mp4 11.71 MB
002 Software versions used.mp4 3.19 MB
003 What you should know before watching this course.mp4 4.93 MB
004 Using the exercise files.mp4 1.71 MB
005 The 3ds Max project structure.mp4 7.04 MB
006 Gamma handling.mp4 3.3 MB
007 A word about Intel Embree.mp4 5.78 MB
008 A word about HDRIs.mp4 3.96 MB
009 V-Ray workflow options and recommendations.mp4 7.2 MB
010 The V-Ray toolbar.mp4 11.76 MB
011 New UI elements and Quick Settings.mp4 13.27 MB
012 The revamped frame buffer with advanced color controls.mp4 12.87 MB
013 The V-Ray Render Output options.mp4 14.51 MB
014 Image sampling explained.mp4 8.02 MB
015 Understanding subdivs.mp4 6.9 MB
016 Overview of color mapping.mp4 14 MB
017 What the color mapping modes do.mp4 17.15 MB
018 Using 3ds Max light types with V-Ray.mp4 16.39 MB
019 Working with the V-Ray light.mp4 17.4 MB
020 Adding a spherical fill light.mp4 12.46 MB
021 The V-Ray Sun and Sky system.mp4 14.17 MB
022 Controlling global exposure.mp4 11.56 MB
023 Enabling the Environment skylight.mp4 10.21 MB
024 Working with the V-Ray dome light.mp4 13.59 MB
025 Creating a mesh light.mp4 9.93 MB
026 Global Illumination explained.mp4 9.12 MB
027 Understanding primary and secondary bounces.mp4 7.6 MB
028 How irradiance mapping works.mp4 14.13 MB
029 Using irradiance mapping Part 1.mp4 13.52 MB
030 Using irradiance mapping Part 2.mp4 21.14 MB
031 How light cache works.mp4 9.88 MB
032 Using light cache.mp4 22.1 MB
033 Understanding brute force GI.mp4 7.3 MB
034 Using brute force GI.mp4 18.36 MB
035 Introduction to V-Ray specific materials.mp4 9.56 MB
036 Creating diffuse color.mp4 17.21 MB
037 Making a clear glass material.mp4 21.25 MB
038 Making colored and frosted glass.mp4 17.04 MB
039 Making reflective materials.mp4 15.43 MB
040 Blurring our reflections.mp4 10.85 MB
041 Creating a translucency effect.mp4 17.28 MB
042 Using VRmats.mp4 21.96 MB
043 New ray-traced SSS shader.mp4 12.12 MB
044 New simplified skin shader.mp4 12.42 MB
045 V-Ray hair shader.mp4 14.96 MB
046 Using the fixed-rate engine.mp4 20.42 MB
047 How to use the adaptive engine.mp4 19.18 MB
048 Working with the adaptive subdivision engine.mp4 18.19 MB
049 Progressive sampler.mp4 11.35 MB
050 Fixing super bright sampling problems.mp4 14.3 MB
051 Using universal settings.mp4 13.78 MB
052 Physical Camera setup.mp4 13.55 MB
053 Physical Camera controls.mp4 18.05 MB
054 Depth of field.mp4 17.23 MB
055 Creating a Motion Blur effect.mp4 15.63 MB
056 Where did the V-Ray Physical Camera go.mp4 10.37 MB
057 Adding a Physical Camera to the scene.mp4 8.18 MB
058 Overview of the Physical Camera controls.mp4 17.06 MB
059 A primer on exposure values EVs.mp4 7.2 MB
060 Automated Exposure Control.mp4 16.88 MB
061 Controlling exposure manually.mp4 10.48 MB
062 Correcting a skewed perspective.mp4 11.66 MB
063 Creating depth of field.mp4 16.92 MB
064 Adding Motion Blur effects.mp4 12.65 MB
065 Caustic effect setup.mp4 16.49 MB
066 Generating the caustic effect.mp4 17.08 MB
067 Using VRayFur.mp4 15 MB
068 Stereoscopic 3D rendering.mp4 13.82 MB
069 Vr-Ray Metaballs.mp4 17.52 MB
070 Proxies.mp4 19.92 MB
071 The VRayClipper.mp4 15.05 MB
072 Depth of field Using a perspective viewport.mp4 11.49 MB
073 Using Render Mask.mp4 14.5 MB
074 Whats next.mp4 6.55 MB
Exercise Files.zip 1.4 GB
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