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Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer
magnet:?xt=urn:btih:bba5c4e480a10c51a32a2a406c49d6f2f880ed18&dn=Digital Tutors - Texturing Sci-Fi Game Assets in Substance Designer
磁力链接详情
文件列表详情
bba5c4e480a10c51a32a2a406c49d6f2f880ed18
infohash:
25
文件数量
921.44 MB
文件大小
2017-11-21 02:26
创建日期
2024-11-9 08:21
最后访问
相关分词
Digital
Tutors
-
Texturing
Sci-Fi
Game
Assets
in
Substance
Designer
01. Introduction and project overview.mp4 4.82 MB
02. Creating normal map based off linework.mp4 33.96 MB
03. Extruding panels with the bevel tool.mp4 22.06 MB
04. Developing normal mapping workflow.mp4 31.62 MB
05. Adding layers to our normal mapper.mp4 44.81 MB
06. Exposing normal map parameters.mp4 34.63 MB
07. Reviewing the final normal map.mp4 32.41 MB
08. Baking mesh data.mp4 40.01 MB
09. Creating the base metal material.mp4 50.37 MB
10. Instancing the triplanar node.mp4 41.68 MB
11. Creating the base paint material.mp4 35.4 MB
12. Adding striping to material.mp4 29.61 MB
13. Modulating our stripe layer.mp4 30.47 MB
14. Creating the base glass material.mp4 33.78 MB
15. Exposing parameters on the base materials.mp4 35.39 MB
16. Blending materials.mp4 38.28 MB
17. Building our bank of decals.mp4 28.95 MB
18. Placing decals.mp4 29.61 MB
19. Adding emissive lighting.mp4 44.27 MB
20. Creating wear and tear.mp4 50.45 MB
21. Creating the master node.mp4 49.6 MB
22. Tweaking the master node.mp4 46.71 MB
23. Begin texturing the drone.mp4 53.41 MB
24. Finishing the drone and turret texture.mp4 57.65 MB
25. Reviewing the final models.mp4 21.46 MB
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