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(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 16.09.2020)-IVY
magnet:?xt=urn:btih:c9bc0898ecdcde8ee6c997b7d7d2b610a14850c0&dn=(2017-2020) 3ds Max - Tips, Tricks & Techniques (Updated 16.09.2020)-IVY
磁力链接详情
文件列表详情
c9bc0898ecdcde8ee6c997b7d7d2b610a14850c0
infohash:
159
文件数量
3.44 GB
文件大小
2020-12-28 12:05
创建日期
2024-11-11 22:32
最后访问
相关分词
2017-2020
3ds
Max
-
Tips
Tricks
&
Techniques
Updated
16
09
2020
-IVY
00-Welcome.mp4 4.35 MB
00-What_to_know.mp4 7.53 MB
01-Modeling_a_floor_plan_from_a_2D_drafting_document.mp4 32.77 MB
02-Modeling_terrain_with_Displace_space_warp.mp4 33.23 MB
03-Projecting_UVs_with_the_Camera_Map_world_space_modifier.mp4 27.59 MB
04-Capturing_shadows_with_Arnold_Shadow_Matte_map.mp4 26.46 MB
05-Rendering_compositing_passes_with_Arnold_AOVs.mp4 20.28 MB
06-Mechanical_rigging_with_IK_and_the_LookAt_controller.mp4 20.82 MB
07-Modulating_animation_with_Multiply_and_Ease_Curves.mp4 30.87 MB
08-Working_with_audio_and_the_AudioFloat_controller.mp4 31.25 MB
09-Automating_with_Expression_controllers.mp4 22.56 MB
10-Real_time_animation_with_the_Motion_Capture_utility.mp4 33.92 MB
100 - Editing animation curves with the Region Keys tool.mp4 11.85 MB
101 - Combining data channels of Fluids.mp4 19.79 MB
102 - Shading per object with OSL Random by Index.mp4 21.14 MB
103 - Layering materials of Fluids.mp4 17.36 MB
104 - Render particles as Arnold primitives.mp4 11.19 MB
105 - Render PFlow particles with Arnold Shape.mp4 10.96 MB
106 - Remapping colors with Arnold Ramp RGB.mp4 23.05 MB
107 - Rendering contours with Arnold Toon.mp4 21.55 MB
108 - Mapping Arnold Toon base color.mp4 25.5 MB
109 - Controlling preview quality.mp4 18.73 MB
11-Stylized_rendering_with_Scanline_Inkn_Paint.mp4 24.03 MB
110 - Adding information overlays to a preview with MAXScript.mp4 24.09 MB
111 - Modeling with the updated Chamfer modifier.mp4 20.33 MB
112 - Applying a chamfer using edge weight and depth.mp4 12.23 MB
113 - Baking a map to a mesh with Assign Vertex Color.mp4 25.67 MB
114 - Generating cavity and occlusion maps with Render Surface Map.mp4 20.99 MB
115 - Baking multiple vertex color channels with VertexPaint.mp4 24.39 MB
116 - Compositing vertex color in a shading network.mp4 20.82 MB
117 - Optimizing geometry with the MultiRes modifier.mp4 21.81 MB
118 - Improving viewport performance with the Substitute modifier.mp4 7.39 MB
119 - Constructing a lighting assembly.mp4 11.35 MB
12-Getting_started_with_the_Max_Creation_Graph.mp4 34.81 MB
120 - Wiring parameters in a lighting assembly.mp4 18.95 MB
121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility.mp4 20.73 MB
122 - Display panel tips and tricks.mp4 12.36 MB
123 - Quickly adjusting transforms and pivot point with the Transform Toolbox.mp4 19.28 MB
124 - Stacking objects with Select and Place.mp4 20.66 MB
125 - Managing objects and sub-objects with selection sets.mp4 19.92 MB
126 - Referencing scenes with containers.mp4 19.74 MB
127 - Changing inherited container content with Edit in Place.mp4 18.13 MB
128 - Locking and unlocking container parameters.mp4 20.54 MB
129 - Editing unlocked container parameters.mp4 15.77 MB
13-Modifying_a_Max_Creation_Graph_tool.mp4 25.22 MB
130 - Projecting splines onto surfaces with ShapeMerge.mp4 18.61 MB
131 - Analyzing and correcting mesh geometry with xView.mp4 19.34 MB
132 - Keyframing sub-objects with the Master Point controller.mp4 19.84 MB
133 - Managing scene materials with Material Explorer.mp4 22.83 MB
134 - Defining a temporary transform center with working pivot.mp4 23.08 MB
135 - Customizing keyboard shortcuts with Hotkey editor.mp4 14.12 MB
136 - Stylized rendering with OSL Halftone Dots map.mp4 15.07 MB
137 - Incorporating scene lighting in a shading network.mp4 21.8 MB
138 - Incorporating render resolution in a shading network.mp4 26.38 MB
139 - Situating geometry within an OSL HDRI environment.mp4 20.34 MB
14-Sculpting_a_terrain_with_Texture_Object_Mask.mp4 25.69 MB
140 - Studio lighting with HDRI lights map.mp4 29.66 MB
141 - White balance and exposure with an Arnold camera filtermap.mp4 16.88 MB
142 - Rasterizing maps with bake to texture.mp4 24.36 MB
143 - Advanced baking with bake to texture.mp4 23.97 MB
144 - Baking to physically based renderer (PBR) materials for export.mp4 20.09 MB
145 - Production rendering with Quicksilver hardware.mp4 34.33 MB
146 - Varying textures with OSL Randomized Bitmaps.mp4 29.83 MB
147 - Deforming a particle system with the Mesher compound object.mp4 11.93 MB
148 - Set up Arnold render passes with AOV Manager.mp4 18.19 MB
149 - Animating multiple tracks with Parameter Collector.mp4 14.43 MB
15-Building_a_road_with_Conform_space_warp.mp4 29.51 MB
150 - Improving edge smoothing with Weighted Normals modifier.mp4 17.75 MB
151 - Rendering a cutaway with the Arnold Clip Geo material.mp4 10.63 MB
152 - Advanced procedural noise with Uber Noise map.mp4 36.49 MB
153 - Rendering polygon edges with OSL Wireframe map.mp4 20.08 MB
154 - Art directing the OSL Wireframe map.mp4 20.19 MB
155 - Introduction to MassFX Rigid Body dynamics.mp4 16.12 MB
156 - Setting up a MassFX Rigid Body simulation.mp4 10.94 MB
16-Shading_a_landscape_with_Arnold_Curvature.mp4 49.95 MB
17-Creating_custom_attributes_with_the_Parameter_Editor.mp4 25.72 MB
18-Driving_animation_curves_with_the_Reaction_controller.mp4 18.61 MB
19-Rendering_light_groups_with_Arnold_AOVs.mp4 23.76 MB
20-Rigging_a_camera-facing_matte_painting.mp4 28.97 MB
21-Graphing_scene_conditions_with_State_Sets_Compositor.mp4 23.83 MB
22-Aligning_a_camera_to_a_background_with_Perspective_Match.mp4 29.75 MB
23-Projecting_a_photo_to_proxy_geometry_with_Camera_Map.mp4 40.26 MB
24-Automation_with_wire_parameters_and_manipulators.mp4 18.67 MB
25-Converting_scenes_for_different_renderers.mp4 26.83 MB
26-Introduction_to_3ds_Max_Fluids.mp4 28.17 MB
27-Modeling_with_the_Motion_Field_Space_Warp.mp4 26.19 MB
28-Non-destructive_model_adjustment_with_Linked_Xform.mp4 33.56 MB
29-Animating_sub-objects_with_Linked_Xform.mp4 27.21 MB
30-Customize_and_cycle_Path_Constraint_animation.mp4 12.6 MB
31-Generate_complex_motion_with_Waveform_Controllers.mp4 24.91 MB
32-Illuminate_a_scene_with_an_Arnold_Mesh_Light.mp4 22.21 MB
33-Shading_with_Maya_maps_in_3ds_Max.mp4 14.77 MB
34-Varying_shader_properties_by_object_with_Arnold_Color_Jitter.mp4 18.48 MB
35-Render_a_mesh_object_with_Arnold_Standard_Volume.mp4 29.96 MB
36-Render_a_Point_Cloud_object.mp4 23.86 MB
37-Setting_track_value_boundaries_with_a_limit_controller.mp4 10.7 MB
38-Drawing_curves_with_Freehand_Spline.mp4 27.48 MB
39-Correcting_intersections_with_Spline_Overlap.mp4 18.28 MB
40-Reducing_curve_detail_with_Optimize_Spline.mp4 20.17 MB
41-Resampling_curves_with_Normalize_Spline.mp4 25.83 MB
42-Soft_selecting_curves_with_Spline_Influence.mp4 24.73 MB
43-Blending_curves_with_Spline_Morph.mp4 35.26 MB
44-Combining_splines_with_shape_Booleans.mp4 28.11 MB
45-Approximating_global_illumination_in_Arnold.mp4 40.32 MB
46-Rendering_proxies_with_Arnold_procedurals.mp4 24.47 MB
47-Introduction_to_the_Open_Shading_Language_map.mp4 22.62 MB
48-Basic_syntax_of_Open_Shading_Language.mp4 17.91 MB
49-Declaring_OSL_input_and_output_parameters.mp4 24.55 MB
50-Generating_a_fractal_noise_pattern_in_OSL.mp4 22.16 MB
51-Iterating_a_for_loop_in_OSL.mp4 26.65 MB
52-Using_the_if…else_conditional_statement_in_OSL.mp4 26.78 MB
53-Managing_OSL_file_assets_and_paths.mp4 22.7 MB
54-Accelerate_Arnold_rendering_with_adaptive_sampling.mp4 13.86 MB
55-Texturing_with_the_Advanced_Wood_procedural_map.mp4 36.65 MB
56-Art_directing_the_Advanced_Wood_texture_map.mp4 18.31 MB
57-Setting_a_fluid_initial_state.mp4 25.53 MB
58-In_camera_compositing_with_Camera_Map_modifier.mp4 16.7 MB
59-Creating_animation_layers.mp4 36.39 MB
60-Collaborate_online_with_shared_views.mp4 17.08 MB
61-Rendering_iridescence_with_Arnold_Thin_Film.mp4 24.37 MB
62-Loading_and_saving_fluid_presets.mp4 19.76 MB
63-Introduction_to_3ds_Max_Interactive.mp4 34.03 MB
64-Building_a_motion_graphics_rig_with_Data_Channel.mp4 32.07 MB
65-Creating_custom_project_folder_structures.mp4 18.08 MB
66-Open_Shading_Language_code_editor_tips_and_tricks.mp4 21.53 MB
67-Spawning_particles_from_a_3D_map.mp4 34.64 MB
68-Rendering_a_starfield.mp4 35.75 MB
69-Faking_GI_with_an_Arnold_ambient_occlusion_filter.mp4 29.19 MB
70-Modeling_with_the_animation_Snapshot_tool.mp4 15.45 MB
71-Rendering_particles_with_Arnold_Standard_Volume.mp4 37.69 MB
72-Render_Arnold_volume_with_physical_values.mp4 20.6 MB
73-Volume_indirect_global_illumination_in_Arnold.mp4 27.51 MB
74-Removing_polygon_detail_with_Freeform_Optimize.mp4 19.82 MB
75-Transform_and_retime_a_cache_with_Fluid_Loader.mp4 19.43 MB
76-Rendering_motion_blur_in_Arnold.mp4 37.21 MB
77-Drawing_splines_on_an_editable_poly.mp4 6.69 MB
78-Sketching_freeform_topology_over_a_polygon_mesh.mp4 22.16 MB
79-Animating_effects_with_Data_Channel_Decay.mp4 16.07 MB
80-Animating_controllers_in_the_Material_Editor.mp4 16.05 MB
81-Painting_a_vertex_color_mask_with_VertexPaint.mp4 23.71 MB
82-Drawing_polygon_freeform_strips.mp4 19.26 MB
83-Extruding_polygon_freeform_branches.mp4 11.08 MB
84-Interactive_ActiveShade_in_a_viewport.mp4 15.16 MB
85 - Fluid data channels.mp4 12.34 MB
86 - Displaying fluid data channels.mp4 22.71 MB
87 - Assigning UVW coordinates in an OSL network.mp4 22.92 MB
88 - Using named coordinate spaces in Open Shading Language (OSL).mp4 34.96 MB
89 - Shadow group exclusion with Arnold properties.mp4 21.97 MB
90 - Erasing materials with MAXScript or UVW Remove.mp4 8.83 MB
91 - Understanding Fluid Churn and Vorticity channels.mp4 16.8 MB
92 - Rendering Fluid channels with Arnold User Data.mp4 19.02 MB
93 - Keyframe quantization and sub-frame editing with Snap Keys.mp4 22.52 MB
94 - Importing a CAD solid model as a Body Object.mp4 21.66 MB
95 - Solid model subtraction and intersection with Body Cutter.mp4 10.83 MB
96 - Solid model union with Join Bodies.mp4 19.42 MB
97 - Denoising an Arnold rendering.mp4 21.2 MB
98 - Interactive Update in the animation Curve Editor.mp4 8.87 MB
99 - Curve Editor view menu - Tips and tricks.mp4 14.32 MB
Exercise Files/Exercise_files.mp4 10.27 MB
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